My thought process is that creation is much better than consuming, especially for kids who haven't done much beyond consuming in their lives, so they don't know what it's like, and games are pretty accessible. So we'll play some games and figure out what's good and what's bad, then eventually transition into making games (game design, art design, playtesting, rules writing -- am I missing any major component) so that hopefully by the end of the year we'll have some nice professional-looking games. --- "To truly live, one must first be born." ~ Evan [aX] Paper Mario Social: The Safe Haven of GameFAQs. (Board 2000083)
Yeah, programming could theoretically be part of it, but that requires a lot of equipment (i.e. computers) that we don't really have. As a former CS major, I'm more than willing to guide students who want to learn and attempt those things on their own, but that can't really be the focus of the club.
So we'll focus on board games, card games, dice games, social games, roleplaying games. Pretty much any sort of non-electronic game. --- "To truly live, one must first be born." ~ Evan [aX] Paper Mario Social: The Safe Haven of GameFAQs. (Board 2000083)
That's pretty awesome. I used to be aware of internet contests for this sort of thing (where you describe a ruleset and you can win I don't remember what). I will do some digging to see if there's a metaphorical Pinewood Derby. --- Willis, it seems like every other time you post, I need to look up a word that's in the OED or Urban Dictionary but not both. -Mimir