It's a fighting game with only two buttons, and then with those buttons you can jump, jump kick, and step back. It's incredibly simple to pick up but the subtle differences between characters make it really, really fun. Just wrapped up a 2 hour session playing with some homies. Haven't had that kind of hype for a game in awhile.
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http://img.photobucket.com/albums/v129/ukealii50/kylo.jpg - Thanks uke!
http://img193.imageshack.us/img193/829/07kyloforce.png - Thanks Diyosa!
A friend of mine was like, "Dude you gotta play Divekick," and I was like, "You know, I'm not really into fighting games," but then he was like, "Dude let's play Divekick," so I was like "Okay" and we played Divekick and it's freaking awesome.
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Was it a car or a cat I saw?
I can't be the only one who thinks $9.99 is a lot to ask for a game with two buttons.
But Super Monkey Ball had zero buttons and cost several times that.
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Real programmers can write Perl in any language.
Didn't the Kirby racing game on the gamecube cost $50, but only have one button?
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Fame is but a slow decay.
-Theodore Tilton
I have no idea; I didn't buy either of those either.
Unlike the other two mentioned, Divekick doesn't have a directional pad -- it's literally just two buttons. All your movement is performed with simple combinations of these buttons.
And I agree that $10 is a bit overpriced for it, but it's still a pretty sweet game.
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Was it a car or a cat I saw?